Virtual reality & augmented reality

Virtual reality (VR) allows for immersive interactions with digital environments. Using game-building technologies and specialized sensory equipment, it is possible to create responsive digital environments to enhance teaching, learning, and entertainment.

Spaces

Clemons Library has two virtual reality spaces on the 3rd floor, with equipment available to borrow from the Robertson Media Center. Each of the two virtual reality spaces have a PC workstation, equipped to run the VR headset and handheld motion controllers. Both stations offer room-scale movement around a virtual space. Development software, such as Unity3D and Unreal Engine, is also installed on these machines, for the creation of VR content. Reserve a VR space now.

Equipment

Equipment includes the HTC Vive Tracker KitGoogle Daydream View, and more. 

See all Robertson Media Center equipment.

Software

The Clemons VR spaces, located on the 3rd floor, offer Unity3D and Unreal Engine. 

See the full list of software on Library computers to browse other options. 

Need help or want to learn more?

Visit the Scholars’ Lab’s Cultural Heritage Informatics Documentation for resources to get you started.

More questions? The Scholars' Lab's Spatial Tech team provides training, consultations, and collaboration on the latest software, equipment, and methods, including GIS, 3D modeling, laser scanning, aerial drones, photogrammetry, virtual and augmented reality, and more. To request a project consultation, email spatial@virginia.edu.

Example Projects